43:4adc54716f92
44:4d0b268480eb 45:4e5f93f2cae7
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2012-02-26 |
Paul Boddie |
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Added notes on interrupt generation and ROM paging. |
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ULA.txt ula.py
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42:726152e626d5
40:99b0ecdba781
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2012-02-26 |
Paul Boddie |
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Simplified the logic slightly around reading and displaying pixels. |
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ula.py
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41:be29270ef9f6
44:4d0b268480eb
32:da771131998b 40:99b0ecdba781
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2012-02-13 |
Paul Boddie |
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Merged RAM and video changes. |
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main.py ula.py
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40:99b0ecdba781
41:be29270ef9f6 42:726152e626d5
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2012-02-13 |
Paul Boddie |
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Introduced RAM access simulation, attempting to support the mechanism through
which RAM addresses are made and sent to the RAM circuits, with the results
returned 4 bits at a time.
Added more information about video timing and its presumed effect on the ULA,
attempting to support the appropriate timing periods for pixel generation,
horizontal and vertical synchronisation, and the necessary waiting periods
before and after utilised scanlines and scanline regions. |
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ULA.txt main.py ula.py
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39:9adfa08bfa74
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2012-02-10 |
Paul Boddie |
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Improved the general timing description and revised the access event timeline.
Added the points at which addresses should presumably be set for RAM access. |
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ULA.txt
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38:94641db1c64a
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2012-02-09 |
Paul Boddie |
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Changed the description of the memory access behaviour after consulting the TM4164EC4 datasheet. |
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ULA.txt
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37:007ccb845f7e
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2012-02-03 |
Paul Boddie |
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Improved the timing notes, adding information about the memory access mechanism
and a note about supporting shadow/extended memory. |
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ULA.txt
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36:d3cc0494f825
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2012-01-29 |
Paul Boddie |
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Added more timing notes to the ULA document.
Tidied up the wording in the discussion of the Electron, adding some remarks
about turbo board hardware modifications. |
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Electron.txt ULA.txt
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35:d357bdd67748
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2012-01-29 |
Paul Boddie |
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Fixed character attribute calculations, noting that attribute data is only
needed once per character row, not once per scanline.
Added bandwidth notes on hardware sprites. |
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ULA.txt
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34:cb61693507b2
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2012-01-27 |
Paul Boddie |
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Updated notes on hardware sprites and character attribute modes. |
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ULA.txt
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